tochris 1.67
This isn't qfusion-related news. I released a new version of my q1-based engine, tochris. Not too much new, but I felt like releasing it anyway. Here''s the list of changes:
- new visibility check algorithm for static entities, they cause much less overdraw than in 1.66
- corrected frames timings in framegroups (software)
- removed code for triangles subdivision - improved quality of rendering alias models (software)
- fixed possible crashes in inte...
Read more
18.08.03
08.08.2008.