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qfusion r9

qfusion r9

After a couple of years of silence.. Ta da! I should probably open a bottle of champagne now. Or at least go and have a beer.

As usual, huge thanks go to Jalisko and LordHavoc for support and inspiration. Here's the Changelog:

- OpenGL Shading Language support

- Deluxemaps and bumpmapping support via GLSL, including support for lightstyles (see included "ravendelux" demo courtesy of Jalisko or use Nexuiz maps for demonstration)

- Reworked OpenGL-states layer, minimizing the number of calls to OpenGL subsystem

- OpenAL support (optional)

- ALSA support for sound output on Linux systems

- New shader keywords for GLSL, describing "materials" (diffusemap, heightmap/normalmap, glossmap)

- New shader keywords for better compatibility with Warsow

- Optimized mirrors and portals rendering using OpenGL scissor testing

- Skyportals support (rendering the map from portal's camera position instead of regular skybox)

- Rewritten renderer of SKM models (using matrix-palette animation)

- Maps, models and shaders now take less memory and less likely to cause cache misses due to the redesign of used data structures and improved memory management

- Support for .ogg files as regular sounds, not just background tracks

- Optimized rendering of maps with global fog (automatic detection, farclip is set to distance of fog opacity)

- A good bunch of bugfixes, speedups, cleanups and improvements in all areas

And here's the link.

P.S. As with r8, no Linux binaries this time again, sorry.

Back 21.05.2007.