qfusion r9
qfusion r9
After a couple of years of silence.. Ta da! I should probably open a bottle of champagne now. Or at least go and have a beer.
As usual, huge thanks go to Jalisko and LordHavoc for support and inspiration. Here's the Changelog:
- OpenGL Shading Language support
- Deluxemaps and bumpmapping support via GLSL, including support for lightstyles (see included "ravendelux" demo courtesy of Jalisko or use Nexuiz maps for demonstration)
- Reworked OpenGL-states layer, minimizing the number of calls to OpenGL subsystem
- OpenAL support (optional)
- ALSA support for sound output on Linux systems
- New shader keywords for GLSL, describing "materials" (diffusemap, heightmap/normalmap, glossmap)
- New shader keywords for better compatibility with Warsow
- Optimized mirrors and portals rendering using OpenGL scissor testing
- Skyportals support (rendering the map from portal's camera position instead of regular skybox)
- Rewritten renderer of SKM models (using matrix-palette animation)
- Maps, models and shaders now take less memory and less likely to cause cache misses due to the redesign of used data structures and improved memory management
- Support for .ogg files as regular sounds, not just background tracks
- Optimized rendering of maps with global fog (automatic detection, farclip is set to distance of fog opacity)
- A good bunch of bugfixes, speedups, cleanups and improvements in all areas
And here's the link.
P.S. As with r8, no Linux binaries this time again, sorry.
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